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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-07 09:09:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-07 09:09:58 +0200 |
commit | 647f345ffed8b06cdb2fa70ec4ffc575888ecfe3 (patch) | |
tree | 12bbcd12a8c81678ce1c7f8056ffa528db085bb1 /scene/resources/visual_shader.cpp | |
parent | 2841bc358c74784220941d23d081cb298794d977 (diff) | |
parent | 09c98cdde95c5572b1c2ef6eaf4a5a76e238a098 (diff) |
Merge pull request #65457 from Chaosus/vs_fix2
Add conversion for uniform_name property in visual shader
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 70a73186bc..262dbe28ed 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -3718,6 +3718,17 @@ bool VisualShaderNodeParameter::is_global_code_generated() const { return global_code_generated; } +#ifndef DISABLE_DEPRECATED +// Kept for compatibility from 3.x to 4.0. +bool VisualShaderNodeParameter::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "uniform_name") { + set_parameter_name(p_value); + return true; + } + return false; +} +#endif + void VisualShaderNodeParameter::_bind_methods() { ClassDB::bind_method(D_METHOD("set_parameter_name", "name"), &VisualShaderNodeParameter::set_parameter_name); ClassDB::bind_method(D_METHOD("get_parameter_name"), &VisualShaderNodeParameter::get_parameter_name); |