diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-24 23:34:41 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-24 23:34:41 +0200 |
commit | 12ddaa36a6408912a9747d95bb089bf6931f4fd1 (patch) | |
tree | 75c9923e2ba71a68dc81d6a536312e1eb9a609b7 /scene/resources/visual_shader.cpp | |
parent | a19e02e8d8a44eca900783921f5f859b2c071772 (diff) | |
parent | 4f82b1bd208b0559f21f574aff83feb925a092bb (diff) |
Merge pull request #60641 from clayjohn/Sky-ign
Use IGN instead of white noise for sky dithering
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 47bb1b264c..a1a23124a3 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2926,6 +2926,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "quarter_res_color", "QUARTER_RES_COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords", "SKY_COORDS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, |