diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/video_stream.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/video_stream.h')
-rw-r--r-- | scene/resources/video_stream.h | 50 |
1 files changed, 22 insertions, 28 deletions
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index bcd25c0336..7c1bd94c8b 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -32,62 +32,56 @@ #include "audio_stream_resampled.h" #include "scene/resources/texture.h" - class VideoStreamPlayback : public Resource { - GDCLASS(VideoStreamPlayback,Resource); + GDCLASS(VideoStreamPlayback, Resource); protected: static void _bind_methods(); public: + typedef int (*AudioMixCallback)(void *p_udata, const int16_t *p_data, int p_frames); - typedef int (*AudioMixCallback)(void* p_udata,const int16_t *p_data,int p_frames); - - virtual void stop()=0; - virtual void play()=0; + virtual void stop() = 0; + virtual void play() = 0; - virtual bool is_playing() const=0; + virtual bool is_playing() const = 0; - virtual void set_paused(bool p_paused)=0; - virtual bool is_paused(bool p_paused) const=0; + virtual void set_paused(bool p_paused) = 0; + virtual bool is_paused(bool p_paused) const = 0; - virtual void set_loop(bool p_enable)=0; - virtual bool has_loop() const=0; + virtual void set_loop(bool p_enable) = 0; + virtual bool has_loop() const = 0; - virtual float get_length() const=0; + virtual float get_length() const = 0; - virtual float get_pos() const=0; - virtual void seek_pos(float p_time)=0; + virtual float get_pos() const = 0; + virtual void seek_pos(float p_time) = 0; - virtual void set_audio_track(int p_idx) =0; + virtual void set_audio_track(int p_idx) = 0; //virtual int mix(int16_t* p_bufer,int p_frames)=0; - virtual Ref<Texture> get_texture()=0; - virtual void update(float p_delta)=0; + virtual Ref<Texture> get_texture() = 0; + virtual void update(float p_delta) = 0; - virtual void set_mix_callback(AudioMixCallback p_callback,void *p_userdata)=0; - virtual int get_channels() const=0; - virtual int get_mix_rate() const=0; + virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0; + virtual int get_channels() const = 0; + virtual int get_mix_rate() const = 0; VideoStreamPlayback(); }; - class VideoStream : public Resource { - GDCLASS( VideoStream, Resource ); - OBJ_SAVE_TYPE( VideoStream ); //children are all saved as AudioStream, so they can be exchanged + GDCLASS(VideoStream, Resource); + OBJ_SAVE_TYPE(VideoStream); //children are all saved as AudioStream, so they can be exchanged public: - - virtual void set_audio_track(int p_track)=0; - virtual Ref<VideoStreamPlayback> instance_playback()=0; + virtual void set_audio_track(int p_track) = 0; + virtual Ref<VideoStreamPlayback> instance_playback() = 0; VideoStream() {} }; - #endif - |