summaryrefslogtreecommitdiff
path: root/scene/resources/video_stream.h
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/resources/video_stream.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/resources/video_stream.h')
-rw-r--r--scene/resources/video_stream.h50
1 files changed, 22 insertions, 28 deletions
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index bcd25c0336..7c1bd94c8b 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -32,62 +32,56 @@
#include "audio_stream_resampled.h"
#include "scene/resources/texture.h"
-
class VideoStreamPlayback : public Resource {
- GDCLASS(VideoStreamPlayback,Resource);
+ GDCLASS(VideoStreamPlayback, Resource);
protected:
static void _bind_methods();
public:
+ typedef int (*AudioMixCallback)(void *p_udata, const int16_t *p_data, int p_frames);
- typedef int (*AudioMixCallback)(void* p_udata,const int16_t *p_data,int p_frames);
-
- virtual void stop()=0;
- virtual void play()=0;
+ virtual void stop() = 0;
+ virtual void play() = 0;
- virtual bool is_playing() const=0;
+ virtual bool is_playing() const = 0;
- virtual void set_paused(bool p_paused)=0;
- virtual bool is_paused(bool p_paused) const=0;
+ virtual void set_paused(bool p_paused) = 0;
+ virtual bool is_paused(bool p_paused) const = 0;
- virtual void set_loop(bool p_enable)=0;
- virtual bool has_loop() const=0;
+ virtual void set_loop(bool p_enable) = 0;
+ virtual bool has_loop() const = 0;
- virtual float get_length() const=0;
+ virtual float get_length() const = 0;
- virtual float get_pos() const=0;
- virtual void seek_pos(float p_time)=0;
+ virtual float get_pos() const = 0;
+ virtual void seek_pos(float p_time) = 0;
- virtual void set_audio_track(int p_idx) =0;
+ virtual void set_audio_track(int p_idx) = 0;
//virtual int mix(int16_t* p_bufer,int p_frames)=0;
- virtual Ref<Texture> get_texture()=0;
- virtual void update(float p_delta)=0;
+ virtual Ref<Texture> get_texture() = 0;
+ virtual void update(float p_delta) = 0;
- virtual void set_mix_callback(AudioMixCallback p_callback,void *p_userdata)=0;
- virtual int get_channels() const=0;
- virtual int get_mix_rate() const=0;
+ virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0;
+ virtual int get_channels() const = 0;
+ virtual int get_mix_rate() const = 0;
VideoStreamPlayback();
};
-
class VideoStream : public Resource {
- GDCLASS( VideoStream, Resource );
- OBJ_SAVE_TYPE( VideoStream ); //children are all saved as AudioStream, so they can be exchanged
+ GDCLASS(VideoStream, Resource);
+ OBJ_SAVE_TYPE(VideoStream); //children are all saved as AudioStream, so they can be exchanged
public:
-
- virtual void set_audio_track(int p_track)=0;
- virtual Ref<VideoStreamPlayback> instance_playback()=0;
+ virtual void set_audio_track(int p_track) = 0;
+ virtual Ref<VideoStreamPlayback> instance_playback() = 0;
VideoStream() {}
};
-
#endif
-