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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-10-24 22:13:57 +0200
committerGitHub <noreply@github.com>2020-10-24 22:13:57 +0200
commitd5bda5964978b6af7a956262cecf80de1797500c (patch)
treef5b2f2ec923bf3eb1593531bc3d91c3dc1a1c0a1 /scene/resources/tile_set.h
parentb67ccf1a6f326c5d4d5fa1cc7cd15eff3573f8f7 (diff)
parent84d734da0e4dc4f0076c61a7178d8ad7b9f3b616 (diff)
Merge pull request #43052 from reduz/refactor-2d-lighting
Refactored 2D shader and lighting system
Diffstat (limited to 'scene/resources/tile_set.h')
-rw-r--r--scene/resources/tile_set.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 78f34e46ce..aab428aa21 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -106,7 +106,6 @@ private:
struct TileData {
String name;
Ref<Texture2D> texture;
- Ref<Texture2D> normal_map;
Vector2 offset;
Rect2i region;
Vector<ShapeData> shapes_data;
@@ -149,9 +148,6 @@ public:
void tile_set_texture(int p_id, const Ref<Texture2D> &p_texture);
Ref<Texture2D> tile_get_texture(int p_id) const;
- void tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map);
- Ref<Texture2D> tile_get_normal_map(int p_id) const;
-
void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_texture_offset(int p_id) const;