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authorAndreas Haas <liu.gam3@gmail.com>2017-02-21 17:02:49 +0100
committerAndreas Haas <liu.gam3@gmail.com>2017-02-26 21:01:31 +0100
commita175ac7032407af8e0ffe9fcb23edd5b57c6548f (patch)
tree55b9a768892e2c01d15075b1a7861eae078ce009 /scene/resources/tile_set.cpp
parentde0045cf1b0a5e20fbf74da192039d344ee8d0c7 (diff)
Better handling of joypad device IDs.
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself. This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code). For now, it's implemented for the main desktop platforms. Possible targets for future work: android, uwp, javascript
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