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authorJuan Linietsky <reduzio@gmail.com>2018-04-08 09:31:54 -0300
committerGitHub <noreply@github.com>2018-04-08 09:31:54 -0300
commit6eb0c74e9d6bd9e9e5f52fed2bd3b9c35a2877cb (patch)
treecc7df058847dcb27779e9bdf0607fc2764d81af2 /scene/resources/tile_set.cpp
parent10448063c401637cb5f4ed05d46c05edf9e51ea4 (diff)
parented3b080ca6ebc4361306a786dcc2d45481ee8ed9 (diff)
Merge pull request #17443 from Noshyaar/tilesetcrash
Fix converting to tileset crashes Godot if existing file is not tileset
Diffstat (limited to 'scene/resources/tile_set.cpp')
-rw-r--r--scene/resources/tile_set.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 4463f98b07..7fdc296bb4 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -347,6 +347,7 @@ void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].modulate = p_modulate;
emit_changed();
+ _change_notify("modulate");
}
Color TileSet::tile_get_modulate(int p_id) const {