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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /scene/resources/tile_set.cpp
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'scene/resources/tile_set.cpp')
-rw-r--r--scene/resources/tile_set.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index db5037172e..7383e18473 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -326,8 +326,8 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
int id = E->key();
String pre = itos(id) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, pre + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
@@ -387,7 +387,7 @@ TileSet::BitmaskMode TileSet::autotile_get_bitmask_mode(int p_id) const {
return tile_map[p_id].autotile_data.bitmask_mode;
}
-void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) {
+void TileSet::tile_set_texture(int p_id, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].texture = p_texture;
@@ -395,22 +395,22 @@ void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) {
_change_notify("texture");
}
-Ref<Texture> TileSet::tile_get_texture(int p_id) const {
+Ref<Texture2D> TileSet::tile_get_texture(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>());
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>());
return tile_map[p_id].texture;
}
-void TileSet::tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map) {
+void TileSet::tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].normal_map = p_normal_map;
emit_changed();
}
-Ref<Texture> TileSet::tile_get_normal_map(int p_id) const {
+Ref<Texture2D> TileSet::tile_get_normal_map(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>());
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>());
return tile_map[p_id].normal_map;
}