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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-07-07 12:14:12 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-07-07 12:14:12 -0700
commit1de995ae9911fdc3ce609a8c8f84e023531ea6bc (patch)
tree33009cadf51d6add3d56772b238d196e35594ba9 /scene/resources/tile_set.cpp
parent56d712686496845cab3bfd6a6ed67e4efc2c39d5 (diff)
Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes.
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