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author | Ibrahn Sahir <ibrahn.sahir@gmail.com> | 2018-09-19 14:28:19 +0100 |
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committer | Ibrahn Sahir <ibrahn.sahir@gmail.com> | 2018-09-19 14:28:19 +0100 |
commit | bff864818f5b47caf0f789fc61ca8729fb443c83 (patch) | |
tree | de6724d2e8b29bf9329a5413d41c19aa332e1270 /scene/resources/theme.h | |
parent | 9c2986abda73e279d575a6d7d8c4f4b3e13a1a39 (diff) |
Fixed an access after free in ShaderLanguage::_reduce_expression.
Passing an element reference of a vector to a push_back call to
that same vector can cause an access after free. This is because push_back
will resize the vector, reallocating if necessary, leaving the reference
referring to the freed memory.
Removed an instance of this usage here.
Diffstat (limited to 'scene/resources/theme.h')
0 files changed, 0 insertions, 0 deletions