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authorRevan Ji <jiruifancr@gmail.com>2020-04-28 17:03:36 +0800
committerRevan Ji <jiruifancr@gmail.com>2020-04-29 00:26:37 +0800
commitf5029e18ca24e775621be7c3f2e38c47069ecc80 (patch)
tree172cf245d04beaae176398684fe7f0d722192993 /scene/resources/texture.h
parent717f053e371f39b65ae1694901056580e1a8d6f9 (diff)
Add set_frame, pause, and oneshot to AnimatedTexture
Add API documentation for said changes.
Diffstat (limited to 'scene/resources/texture.h')
-rw-r--r--scene/resources/texture.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index f4f00c2ca0..5d5f438eba 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -567,7 +567,8 @@ private:
Frame frames[MAX_FRAMES];
int frame_count;
int current_frame;
-
+ bool pause;
+ bool oneshot;
float fps;
float time;
@@ -584,6 +585,15 @@ public:
void set_frames(int p_frames);
int get_frames() const;
+ void set_current_frame(int p_frame);
+ int get_current_frame() const;
+
+ void set_pause(bool p_pause);
+ bool get_pause() const;
+
+ void set_oneshot(bool p_oneshot);
+ bool get_oneshot() const;
+
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;