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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-14 00:06:44 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-14 00:30:58 +0200 |
commit | 536825d004e858f209c73e3cca332b7f2022e6d0 (patch) | |
tree | dcc9e6985f892c6c3b5990c0b71990fb6119e3b3 /scene/resources/texture.h | |
parent | c0da57699bcc77951fe93a718f9da214fe640dd8 (diff) |
Rename Curve3Texture to CurveXYZTexture
Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
Diffstat (limited to 'scene/resources/texture.h')
-rw-r--r-- | scene/resources/texture.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 73390039cb..98aa61138d 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -628,8 +628,8 @@ public: VARIANT_ENUM_CAST(CurveTexture::TextureMode) -class Curve3Texture : public Texture2D { - GDCLASS(Curve3Texture, Texture2D); +class CurveXYZTexture : public Texture2D { + GDCLASS(CurveXYZTexture, Texture2D); RES_BASE_EXTENSION("curvetex") private: @@ -665,8 +665,8 @@ public: virtual int get_height() const override { return 1; } virtual bool has_alpha() const override { return false; } - Curve3Texture(); - ~Curve3Texture(); + CurveXYZTexture(); + ~CurveXYZTexture(); }; class GradientTexture : public Texture2D { |