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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/resources/surface_tool.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/resources/surface_tool.cpp')
-rw-r--r--scene/resources/surface_tool.cpp759
1 files changed, 759 insertions, 0 deletions
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
new file mode 100644
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+++ b/scene/resources/surface_tool.cpp
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+/*************************************************************************/
+/* surface_tool.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "surface_tool.h"
+
+#define _VERTEX_SNAP 0.0001
+#define EQ_VERTEX_DIST 0.00001
+
+
+
+bool SurfaceTool::compare(const Vertex& p_a,const Vertex& p_b) const {
+
+ if (p_a.vertex.distance_to(p_b.vertex)>EQ_VERTEX_DIST)
+ return false;
+
+ if (format&Mesh::ARRAY_FORMAT_TEX_UV) {
+
+ if (p_a.uv.distance_to(p_b.uv)>EQ_VERTEX_DIST)
+ return false;
+ }
+
+ if (format&Mesh::ARRAY_FORMAT_TEX_UV2) {
+
+ if (p_a.uv2.distance_to(p_b.uv2)>EQ_VERTEX_DIST)
+ return false;
+ }
+
+ if (format&Mesh::ARRAY_FORMAT_NORMAL) {
+ if (p_a.normal.distance_to(p_b.normal)>EQ_VERTEX_DIST)
+ return false;
+ }
+
+ if (format&Mesh::ARRAY_FORMAT_TANGENT) {
+ if (p_a.binormal.distance_to(p_b.binormal)>EQ_VERTEX_DIST)
+ return false;
+ if (p_a.tangent.distance_to(p_b.tangent)>EQ_VERTEX_DIST)
+ return false;
+ }
+
+ if (format&Mesh::ARRAY_FORMAT_COLOR) {
+ if (p_a.color!=p_b.color)
+ return false;
+ }
+
+ if (format&Mesh::ARRAY_FORMAT_BONES) {
+ for(int i=0;i<4;i++) {
+ if (Math::abs(p_a.bones[i]-p_b.bones[i])>CMP_EPSILON)
+ return false;
+ }
+ }
+
+ if (format&Mesh::ARRAY_FORMAT_WEIGHTS) {
+ for(int i=0;i<4;i++) {
+ if (Math::abs(p_a.weights[i]-p_b.weights[i])>CMP_EPSILON)
+ return false;
+ }
+ }
+
+
+ return true;
+}
+
+void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
+
+ clear();
+
+ primitive=p_primitive;
+ begun=true;
+ first=true;
+}
+
+void SurfaceTool::add_vertex( const Vector3& p_vertex) {
+
+ ERR_FAIL_COND(!begun);
+
+ Vertex vtx;
+ vtx.vertex=p_vertex;
+ vtx.color=last_color;
+ vtx.normal=last_normal;
+ vtx.uv=last_uv;
+ vtx.weights=last_weights;
+ vtx.bones=last_bones;
+ vtx.tangent=last_tangent.normal;
+ vtx.binormal=last_tangent.normal.cross(last_normal).normalized() * last_tangent.d;
+ vertex_array.push_back(vtx);
+ first=false;
+ format|=Mesh::ARRAY_FORMAT_VERTEX;
+
+}
+void SurfaceTool::add_color( Color p_color ) {
+
+ ERR_FAIL_COND(!begun);
+
+ ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_COLOR));
+
+ format|=Mesh::ARRAY_FORMAT_COLOR;
+ last_color=p_color;
+}
+void SurfaceTool::add_normal( const Vector3& p_normal) {
+
+ ERR_FAIL_COND(!begun);
+
+ ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_NORMAL));
+
+ format|=Mesh::ARRAY_FORMAT_NORMAL;
+ last_normal=p_normal;
+}
+
+
+void SurfaceTool::add_tangent( const Plane& p_tangent ) {
+
+ ERR_FAIL_COND(!begun);
+ ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TANGENT));
+
+ format|=Mesh::ARRAY_FORMAT_TANGENT;
+ last_tangent=p_tangent;
+
+
+}
+
+
+void SurfaceTool::add_uv( const Vector2& p_uv) {
+
+ ERR_FAIL_COND(!begun);
+ ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV));
+
+ format|=Mesh::ARRAY_FORMAT_TEX_UV;
+ last_uv=p_uv;
+
+}
+
+void SurfaceTool::add_uv2( const Vector2& p_uv2) {
+
+ ERR_FAIL_COND(!begun);
+ ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV2));
+
+ format|=Mesh::ARRAY_FORMAT_TEX_UV2;
+ last_uv2=p_uv2;
+
+}
+
+void SurfaceTool::add_bones( const Vector<int>& p_bones) {
+
+ ERR_FAIL_COND(!begun);
+ ERR_FAIL_COND(p_bones.size()!=4);
+ ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_BONES));
+
+ format|=Mesh::ARRAY_FORMAT_BONES;
+ last_bones=p_bones;
+}
+
+void SurfaceTool::add_weights( const Vector<float>& p_weights) {
+
+ ERR_FAIL_COND(!begun);
+
+ ERR_FAIL_COND(p_weights.size()!=4);
+ ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_WEIGHTS));
+
+ format|=Mesh::ARRAY_FORMAT_WEIGHTS;
+ last_weights=p_weights;
+
+}
+
+
+void SurfaceTool::add_index( int p_index) {
+
+ ERR_FAIL_COND(!begun);
+
+ format|=Mesh::ARRAY_FORMAT_INDEX;
+ index_array.push_back(p_index);
+}
+
+Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
+
+
+ Ref<Mesh> mesh;
+ if (p_existing.is_valid())
+ mesh=p_existing;
+ else
+ mesh= Ref<Mesh>( memnew( Mesh ) );
+
+ int varr_len=vertex_array.size();
+
+
+ if (varr_len==0)
+ return mesh;
+
+ int surface = mesh->get_surface_count();
+
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+
+ for (int i=0;i<Mesh::ARRAY_MAX;i++) {
+
+ switch(format&(1<<i)) {
+
+ case Mesh::ARRAY_FORMAT_VERTEX:
+ case Mesh::ARRAY_FORMAT_NORMAL: {
+
+ DVector<Vector3> array;
+ array.resize(varr_len);
+ DVector<Vector3>::Write w = array.write();
+
+ int idx=0;
+ for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
+
+ const Vertex &v=E->get();
+
+ switch(i) {
+ case Mesh::ARRAY_VERTEX: {
+ w[idx]=v.vertex;
+ } break;
+ case Mesh::ARRAY_NORMAL: {
+ w[idx]=v.normal;
+ } break;
+ }
+
+ }
+
+ w=DVector<Vector3>::Write();
+ a[i]=array;
+
+ } break;
+
+ case Mesh::ARRAY_FORMAT_TEX_UV:
+ case Mesh::ARRAY_FORMAT_TEX_UV2: {
+
+ DVector<Vector2> array;
+ array.resize(varr_len);
+ DVector<Vector2>::Write w = array.write();
+
+ int idx=0;
+ for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
+
+ const Vertex &v=E->get();
+
+ switch(i) {
+
+ case Mesh::ARRAY_TEX_UV: {
+ w[idx]=v.uv;
+ } break;
+ case Mesh::ARRAY_TEX_UV2: {
+ w[idx]=v.uv2;
+ } break;
+ }
+
+ }
+
+ w=DVector<Vector2>::Write();
+ a[i]=array;
+ } break;
+ case Mesh::ARRAY_FORMAT_TANGENT: {
+
+
+ DVector<float> array;
+ array.resize(varr_len*4);
+ DVector<float>::Write w = array.write();
+
+ int idx=0;
+ for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
+
+ const Vertex &v=E->get();
+
+ w[idx+0]=v.tangent.x;
+ w[idx+1]=v.tangent.y;
+ w[idx+2]=v.tangent.z;
+ float d = v.binormal.dot(v.normal.cross(v.tangent));
+ w[idx+3]=d<0 ? -1 : 1;
+ }
+
+ w=DVector<float>::Write();
+ a[i]=array;
+
+ } break;
+ case Mesh::ARRAY_FORMAT_COLOR: {
+
+ DVector<Color> array;
+ array.resize(varr_len);
+ DVector<Color>::Write w = array.write();
+
+ int idx=0;
+ for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
+
+ const Vertex &v=E->get();
+ w[idx]=v.color;
+ }
+
+ w=DVector<Color>::Write();
+ a[i]=array;
+ } break;
+ case Mesh::ARRAY_FORMAT_BONES:
+ case Mesh::ARRAY_FORMAT_WEIGHTS: {
+
+
+ DVector<float> array;
+ array.resize(varr_len*4);
+ DVector<float>::Write w = array.write();
+
+ int idx=0;
+ for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
+
+ const Vertex &v=E->get();
+
+ for(int j=0;j<4;j++) {
+ switch(i) {
+ case Mesh::ARRAY_WEIGHTS: {
+ ERR_CONTINUE( v.weights.size()!=4 );
+ w[idx+j]=v.weights[j];
+ } break;
+ case Mesh::ARRAY_BONES: {
+ ERR_CONTINUE( v.bones.size()!=4 );
+ w[idx+j]=v.bones[j];
+ } break;
+ }
+ }
+
+ }
+
+ w=DVector<float>::Write();
+ a[i]=array;
+
+ } break;
+ case Mesh::ARRAY_FORMAT_INDEX: {
+
+ ERR_CONTINUE( index_array.size() ==0 );
+
+ DVector<int> array;
+ array.resize(index_array.size());
+ DVector<int>::Write w = array.write();
+
+ int idx=0;
+ for(List< int>::Element *E=index_array.front();E;E=E->next(),idx++) {
+
+ w[idx]=E->get();
+ }
+
+ w=DVector<int>::Write();
+ a[i]=array;
+ } break;
+
+ default: {}
+ }
+
+ }
+
+ mesh->add_surface(primitive,a);
+ if (material.is_valid())
+ mesh->surface_set_material(surface,material);
+
+ return mesh;
+}
+
+void SurfaceTool::index() {
+
+#if 0
+ printf("indexing..\n");
+ ERR_FAIL_COND( format & Surface::ARRAY_FORMAT_INDEX ); // already indexed
+
+ index_array.clear();
+ DVector< Vertex > indexed_vertex_array;
+
+ int vertex_array_len = vertex_array.size();
+ vertex_array.read_lock();
+ const Vertex*vertex_array_ptr = vertex_array.read();
+
+ for (int i=0;i<vertex_array_len;i++) {
+
+ int index_pos=-1;
+
+ int indexed_vertex_array_len=indexed_vertex_array.size();
+
+ if (indexed_vertex_array_len) {
+
+ indexed_vertex_array.read_lock();
+ const Vertex* indexed_vertex_array_ptr=indexed_vertex_array.read();
+
+ for (int j=0;j<indexed_vertex_array_len;j++) {
+
+ if (vertex_array_ptr[i].same_as(indexed_vertex_array_ptr[j])) {
+
+ index_pos=j;
+ break;
+ }
+ }
+
+ indexed_vertex_array.read_unlock();
+ }
+
+ if (index_pos==-1) {
+
+ index_pos=indexed_vertex_array.size();
+ indexed_vertex_array.push_back(vertex_array_ptr[i]);
+ } else {
+
+ indexed_vertex_array.write_lock();
+ indexed_vertex_array.write()[index_pos].normal+=vertex_array_ptr[i].normal;
+ indexed_vertex_array.write()[index_pos].binormal+=vertex_array_ptr[i].binormal;
+ indexed_vertex_array.write()[index_pos].tangent+=vertex_array_ptr[i].tangent;
+ indexed_vertex_array.write_unlock();
+ }
+
+ index_array.push_back(index_pos);
+ }
+
+ int idxvertsize=indexed_vertex_array.size();
+ indexed_vertex_array.write_lock();
+ Vertex* idxvert=indexed_vertex_array.write();
+ for (int i=0;i<idxvertsize;i++) {
+
+ idxvert[i].normal.normalize();
+ idxvert[i].tangent.normalize();
+ idxvert[i].binormal.normalize();
+ }
+ indexed_vertex_array.write_unlock();
+
+ vertex_array.read_unlock();
+
+ format|=Surface::ARRAY_FORMAT_INDEX;
+ vertex_array=indexed_vertex_array;
+
+ printf("indexing.. end\n");
+#endif
+}
+
+void SurfaceTool::deindex() {
+
+
+}
+
+
+void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int& lformat) {
+
+ Array arr = p_existing->surface_get_arrays(p_surface);
+ ERR_FAIL_COND( arr.size() !=VS::ARRAY_MAX );
+
+ DVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
+ DVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
+ DVector<float> tarr = arr[VS::ARRAY_TANGENT];
+ DVector<Color> carr = arr[VS::ARRAY_COLOR];
+ DVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV];
+ DVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2];
+ DVector<int> barr = arr[VS::ARRAY_BONES];
+ DVector<float> warr = arr[VS::ARRAY_WEIGHTS];
+
+ int vc = varr.size();
+
+ if (vc==0)
+ return;
+ lformat=0;
+
+ DVector<Vector3>::Read rv;
+ if (varr.size()) {
+ lformat|=VS::ARRAY_FORMAT_VERTEX;
+ rv=varr.read();
+ }
+ DVector<Vector3>::Read rn;
+ if (narr.size()) {
+ lformat|=VS::ARRAY_FORMAT_NORMAL;
+ rn=narr.read();
+ }
+ DVector<float>::Read rt;
+ if (tarr.size()) {
+ lformat|=VS::ARRAY_FORMAT_TANGENT;
+ rt=tarr.read();
+ }
+ DVector<Color>::Read rc;
+ if (carr.size()) {
+ lformat|=VS::ARRAY_FORMAT_COLOR;
+ rc=carr.read();
+ }
+
+ DVector<Vector2>::Read ruv;
+ if (uvarr.size()) {
+ lformat|=VS::ARRAY_FORMAT_TEX_UV;
+ ruv=uvarr.read();
+ }
+
+ DVector<Vector2>::Read ruv2;
+ if (uv2arr.size()) {
+ lformat|=VS::ARRAY_FORMAT_TEX_UV2;
+ ruv2=uv2arr.read();
+ }
+
+ DVector<int>::Read rb;
+ if (barr.size()) {
+ lformat|=VS::ARRAY_FORMAT_BONES;
+ rb=barr.read();
+ }
+
+ DVector<float>::Read rw;
+ if (warr.size()) {
+ lformat|=VS::ARRAY_FORMAT_WEIGHTS;
+ rw=warr.read();
+ }
+
+ for(int i=0;i<vc;i++) {
+
+ Vertex v;
+ if (lformat&VS::ARRAY_FORMAT_VERTEX)
+ v.vertex=varr[i];
+ if (lformat&VS::ARRAY_FORMAT_NORMAL)
+ v.normal=narr[i];
+ if (lformat&VS::ARRAY_FORMAT_TANGENT) {
+ Plane p( tarr[i*4+0], tarr[i*4+1], tarr[i*4+2], tarr[i*4+3] );
+ v.tangent=p.normal;
+ v.binormal=p.normal.cross(last_normal).normalized() * p.d;
+ }
+ if (lformat&VS::ARRAY_FORMAT_COLOR)
+ v.color=carr[i];
+ if (lformat&VS::ARRAY_FORMAT_TEX_UV)
+ v.uv=uvarr[i];
+ if (lformat&VS::ARRAY_FORMAT_TEX_UV2)
+ v.uv2=uv2arr[i];
+ if (lformat&VS::ARRAY_FORMAT_BONES) {
+ Vector<int> b;
+ b.resize(4);
+ b[0]=barr[i*4+0];
+ b[1]=barr[i*4+1];
+ b[2]=barr[i*4+2];
+ b[3]=barr[i*4+3];
+ v.bones=b;
+ }
+ if (lformat&VS::ARRAY_FORMAT_WEIGHTS) {
+ Vector<float> w;
+ w.resize(4);
+ w[0]=warr[i*4+0];
+ w[1]=warr[i*4+1];
+ w[2]=warr[i*4+2];
+ w[3]=warr[i*4+3];
+ v.weights=w;
+ }
+
+ r_vertex->push_back(v);
+ }
+
+ //indices
+
+ DVector<int> idx= arr[VS::ARRAY_INDEX];
+ int is = idx.size();
+ if (is) {
+
+ lformat|=VS::ARRAY_FORMAT_INDEX;
+ DVector<int>::Read iarr=idx.read();
+ for(int i=0;i<is;i++) {
+ r_index->push_back(iarr[i]);
+ }
+
+ }
+
+
+}
+
+
+void SurfaceTool::create_from(const Ref<Mesh>& p_existing, int p_surface) {
+
+ clear();
+ primitive=p_existing->surface_get_primitive_type(p_surface);
+ _create_list(p_existing,p_surface,&vertex_array,&index_array,format);
+
+}
+
+void SurfaceTool::append_from(const Ref<Mesh>& p_existing, int p_surface,const Transform& p_xform) {
+
+ if (vertex_array.size()==0) {
+ primitive=p_existing->surface_get_primitive_type(p_surface);
+ format=0;
+ }
+
+ int nformat;
+ List<Vertex> nvertices;
+ List<int> nindices;
+ _create_list(p_existing,p_surface,&nvertices,&nindices,nformat);
+ format|=nformat;
+ int vfrom = vertex_array.size();
+
+
+ for(List<Vertex>::Element *E=nvertices.front();E;E=E->next()) {
+
+ Vertex v=E->get();
+ v.vertex=p_xform.xform(v.vertex);
+ if (nformat&VS::ARRAY_FORMAT_NORMAL) {
+ v.normal=p_xform.basis.xform(v.normal);
+ }
+ if (nformat&VS::ARRAY_FORMAT_TANGENT) {
+ v.tangent=p_xform.basis.xform(v.tangent);
+ v.binormal=p_xform.basis.xform(v.binormal);
+ }
+
+ vertex_array.push_back(v);
+ }
+
+ for(List<int>::Element *E=nindices.front();E;E=E->next()) {
+
+ int dst_index = E->get()+vfrom;
+ //if (dst_index <0 || dst_index>=vertex_array.size()) {
+ // print_line("invalid index!");
+ //}
+ index_array.push_back(dst_index);
+ }
+ if (index_array.size()%3)
+ print_line("IA not div of 3?");
+
+}
+
+
+void SurfaceTool::generate_tangents() {
+
+ ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_TEX_UV));
+
+#if 0
+
+ int len=vertex_array.size();
+ vertex_array.write_lock();
+ Vertex *vertexptr=vertex_array.write();
+
+ for (int i=0;i<len/3;i++) {
+
+
+ Vector3 v1 = vertexptr[i*3+0].vertex;
+ Vector3 v2 = vertexptr[i*3+1].vertex;
+ Vector3 v3 = vertexptr[i*3+2].vertex;
+
+ Vector3 w1 = vertexptr[i*3+0].uv[0];
+ Vector3 w2 = vertexptr[i*3+1].uv[0];
+ Vector3 w3 = vertexptr[i*3+2].uv[0];
+
+
+ float x1 = v2.x - v1.x;
+ float x2 = v3.x - v1.x;
+ float y1 = v2.y - v1.y;
+ float y2 = v3.y - v1.y;
+ float z1 = v2.z - v1.z;
+ float z2 = v3.z - v1.z;
+
+ float s1 = w2.x - w1.x;
+ float s2 = w3.x - w1.x;
+ float t1 = w2.y - w1.y;
+ float t2 = w3.y - w1.y;
+
+ float r = (s1 * t2 - s2 * t1);
+
+ Vector3 binormal,tangent;
+
+ if (r==0) {
+ binormal=Vector3(0,0,0);
+ tangent=Vector3(0,0,0);
+ } else {
+ tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
+ (t2 * z1 - t1 * z2) * r);
+ binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
+ (s1 * z2 - s2 * z1) * r);
+ }
+
+ tangent.normalize();
+ binormal.normalize();
+ Vector3 normal=Plane( v1, v2, v3 ).normal;
+
+ Vector3 tangentp = tangent - normal * normal.dot( tangent );
+ Vector3 binormalp = binormal - normal * (normal.dot(binormal)) - tangent * (tangent.dot(binormal));
+
+ tangentp.normalize();
+ binormalp.normalize();
+
+
+ for (int j=0;j<3;j++) {
+ vertexptr[i*3+j].normal=normal;
+ vertexptr[i*3+j].binormal=binormalp;
+ vertexptr[i*3+j].tangent=tangentp;
+ }
+ }
+
+ format|=Surface::ARRAY_FORMAT_TANGENT;
+ printf("adding tangents to the format\n");
+
+ vertex_array.write_unlock();
+#endif
+}
+
+void SurfaceTool::generate_flat_normals() {
+
+}
+void SurfaceTool::generate_smooth_normals() {
+
+}
+
+void SurfaceTool::set_material(const Ref<Material>& p_material) {
+
+ material=p_material;
+}
+
+void SurfaceTool::clear() {
+
+ begun=false;
+ primitive=Mesh::PRIMITIVE_LINES;
+ format=0;
+ last_bones.clear();;
+ last_weights.clear();
+ index_array.clear();
+ vertex_array.clear();
+
+}
+
+void SurfaceTool::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("begin","primitive"),&SurfaceTool::begin);
+ ObjectTypeDB::bind_method(_MD("add_vertex","vertex"),&SurfaceTool::add_vertex);
+ ObjectTypeDB::bind_method(_MD("add_color","color"),&SurfaceTool::add_color);
+ ObjectTypeDB::bind_method(_MD("add_normal","normal"),&SurfaceTool::add_normal);
+ ObjectTypeDB::bind_method(_MD("add_tangent","tangent"),&SurfaceTool::add_tangent);
+ ObjectTypeDB::bind_method(_MD("add_uv","uv"),&SurfaceTool::add_uv);
+ ObjectTypeDB::bind_method(_MD("add_uv2","uv2"),&SurfaceTool::add_uv2);
+ ObjectTypeDB::bind_method(_MD("add_bones","bones"),&SurfaceTool::add_bones);
+ ObjectTypeDB::bind_method(_MD("add_weights","weights"),&SurfaceTool::add_weights);
+ ObjectTypeDB::bind_method(_MD("set_material","material:Material"),&SurfaceTool::set_material);
+ ObjectTypeDB::bind_method(_MD("index"),&SurfaceTool::index);
+ ObjectTypeDB::bind_method(_MD("deindex"),&SurfaceTool::deindex);
+ ObjectTypeDB::bind_method(_MD("generate_flat_normals"),&SurfaceTool::generate_flat_normals);
+ ObjectTypeDB::bind_method(_MD("generate_smooth_normals"),&SurfaceTool::generate_smooth_normals);
+ ObjectTypeDB::bind_method(_MD("generate_tangents"),&SurfaceTool::generate_tangents);
+ ObjectTypeDB::bind_method(_MD("commit:Mesh","existing:Mesh"),&SurfaceTool::commit,DEFVAL( RefPtr() ));
+ ObjectTypeDB::bind_method(_MD("clear"),&SurfaceTool::clear);
+
+}
+
+
+SurfaceTool::SurfaceTool() {
+
+ first=false;
+ begun=false;
+ primitive=Mesh::PRIMITIVE_LINES;
+ format=0;
+
+}
+