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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-04 16:13:33 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-05 12:10:35 -0700 |
commit | b9e68c815526ef94217148e35e700f3d1dd00be8 (patch) | |
tree | e39151234caec79a63236b626cdcec22e3314c46 /scene/resources/style_box.h | |
parent | 0cee8831b25377567bff8f46f7eaad8cb203dbf8 (diff) |
Fix one-way collision in Tilemap
In a given quadrant there can be one or more bodies used, and the
process iterated over cells to add the shapes, so the shape index
doesn't necessarily correspond to the polygon shape index.
Instead body shape indices need to be tracked separately.
Diffstat (limited to 'scene/resources/style_box.h')
0 files changed, 0 insertions, 0 deletions