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authorJuan Linietsky <reduzio@gmail.com>2017-01-03 23:20:20 -0300
committerGitHub <noreply@github.com>2017-01-03 23:20:20 -0300
commit3a0c19d3f6ddb26359c95d84c376a8e6b1afd04d (patch)
tree8e313066ce55a3366cd6b972ff429372583cda28 /scene/resources/style_box.cpp
parentf2e99826c0b1e8227644bfab0795d858c504d279 (diff)
parentbd7ba0b664fa98381db9ef8edb69ba211213d595 (diff)
Merge pull request #6865 from tagcup/godot_issue_6816
Use right handed coordinate system for rotation matrices and quaternions. Also fixed Euler angles (XYZ convention).
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