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author | Arnaud PEZEL <arnaud@apyx.fr> | 2017-12-14 14:38:52 +0100 |
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committer | Arnaud PEZEL <arnaud@apyx.fr> | 2017-12-14 14:58:13 +0100 |
commit | 6f114c50a7e74a68630525e3a061e88d2c152580 (patch) | |
tree | 1bff4dc0bdfcc178f966bfa31adce287ff30b1c7 /scene/resources/sphere_shape.h | |
parent | f3ad14224e27f2a25196575e3c43ebc792c90894 (diff) |
Fixes built-In "LIGHT" causing fragment compilation error
Add a rename for shader LIGHT built-in, Fix bug #14537
Diffstat (limited to 'scene/resources/sphere_shape.h')
0 files changed, 0 insertions, 0 deletions