summaryrefslogtreecommitdiff
path: root/scene/resources/sphere_shape.cpp
diff options
context:
space:
mode:
author20kdc <asdd2808@gmail.com>2017-04-13 19:37:17 +0100
committer20kdc <asdd2808@gmail.com>2017-04-21 21:19:41 +0100
commite2df5d661d5eb78104f9b1b88cabdb6e2476b301 (patch)
tree408980b70502be10b9d83b6ced9b0c58e7fb5ffa /scene/resources/sphere_shape.cpp
parentb474646de081084dd691648f87d6057b77fbd819 (diff)
Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
This version of the commit has the on_ceiling/on_wall fix without any explaination of that code, since apparently it wasn't complicated enough. As for the notes at the top of the function, they're still there. move_and_slide is rather useful for character-controllers, etc. It reduces the amount of boilerplate code. Not having move_and_slide makes the APIs somewhat inconsistent. (It might be nice to figure out a way to share the code between the two move_and_slide implementations, but that's for someone who knows what the policy is on shared code like that.)
Diffstat (limited to 'scene/resources/sphere_shape.cpp')
0 files changed, 0 insertions, 0 deletions