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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-09-13 23:56:25 +0200
committerGitHub <noreply@github.com>2022-09-13 23:56:25 +0200
commiteb4ac38fcd9d926bee407443d7dab1e9eb793130 (patch)
treec3eb821d78d40c340408add6920355f1802dfc85 /scene/resources/sky_material.h
parent315eade4190727c7e7355adee6f8cc879aa8d68f (diff)
parent8fa76a527271a4749826903020219786253214d4 (diff)
Merge pull request #65756 from clayjohn/sky-shader-debanding
Move debanding into internal sky shader
Diffstat (limited to 'scene/resources/sky_material.h')
-rw-r--r--scene/resources/sky_material.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index b517fd806b..fbb202d8d8 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -55,7 +55,7 @@ private:
bool use_debanding = true;
static Mutex shader_mutex;
- static RID shader;
+ static RID shader_cache[2];
static void _update_shader();
mutable bool shader_set = false;
@@ -160,7 +160,7 @@ class PhysicalSkyMaterial : public Material {
private:
static Mutex shader_mutex;
- static RID shader;
+ static RID shader_cache[2];
float rayleigh = 0.0f;
Color rayleigh_color;