diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-09-13 23:56:25 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-13 23:56:25 +0200 |
commit | eb4ac38fcd9d926bee407443d7dab1e9eb793130 (patch) | |
tree | c3eb821d78d40c340408add6920355f1802dfc85 /scene/resources/sky_material.h | |
parent | 315eade4190727c7e7355adee6f8cc879aa8d68f (diff) | |
parent | 8fa76a527271a4749826903020219786253214d4 (diff) |
Merge pull request #65756 from clayjohn/sky-shader-debanding
Move debanding into internal sky shader
Diffstat (limited to 'scene/resources/sky_material.h')
-rw-r--r-- | scene/resources/sky_material.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index b517fd806b..fbb202d8d8 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -55,7 +55,7 @@ private: bool use_debanding = true; static Mutex shader_mutex; - static RID shader; + static RID shader_cache[2]; static void _update_shader(); mutable bool shader_set = false; @@ -160,7 +160,7 @@ class PhysicalSkyMaterial : public Material { private: static Mutex shader_mutex; - static RID shader; + static RID shader_cache[2]; float rayleigh = 0.0f; Color rayleigh_color; |