summaryrefslogtreecommitdiff
path: root/scene/resources/skeleton_modification_3d_stackholder.h
diff options
context:
space:
mode:
authorjfons <joan.fonssanchez@gmail.com>2022-04-04 16:10:22 +0200
committerjfons <joan.fonssanchez@gmail.com>2022-06-07 13:14:44 +0200
commitba832d83b2dafcdbb79b93b1e97fd518c12b97bf (patch)
treea105978a20ea3f2ec4edd53691f7664c0562c1d8 /scene/resources/skeleton_modification_3d_stackholder.h
parent36bd26dc75465d0b64441113bc4055b2cd06b516 (diff)
Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
Diffstat (limited to 'scene/resources/skeleton_modification_3d_stackholder.h')
0 files changed, 0 insertions, 0 deletions