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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-15 13:38:27 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-20 10:10:30 +0100 |
commit | b5a8055b5cf69a63e32045f433bf1e7fd39d49ad (patch) | |
tree | b8b57c50ba8c26028da7bbcc5ab4c5cddc61be9a /scene/resources/skeleton_modification_3d_stackholder.h | |
parent | dcb3754db09b7b8c35aae1fedbc485b91e9f9508 (diff) |
embree: Fix Linux ARM64 build with `-flax-vector-conversions`
This is a change done upstream in the `devel3` branch for 3.13.6:
https://github.com/embree/embree/commit/82ca6b5ccb7abe0403a658a0e079926478f04cb1
They also seem to define it for macOS, but for us it breaks the build...
¯\_(ツ)_/¯
Also change wrong use of CPPFLAGS (pre-processor) where CXXFLAGS (C++)
makes more sense.
Diffstat (limited to 'scene/resources/skeleton_modification_3d_stackholder.h')
0 files changed, 0 insertions, 0 deletions