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author | fabriceci <fabricecipolla@gmail.com> | 2021-08-13 00:41:40 +0200 |
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committer | fabriceci <fabricecipolla@gmail.com> | 2021-08-15 12:53:29 +0200 |
commit | d776b6c1547973c7d8e212d8ea439e78d91b1579 (patch) | |
tree | 075afd23435a82b331b97cb8ed788a3db3ba709e /scene/resources/skeleton_modification_3d_ccdik.cpp | |
parent | 57e16812a1a4b89058de29e81247351afdd09087 (diff) |
API improvement on physics, mainly CharacterBody
Changes:
- Rename few methods/property and group them in the editor when it's possible
- Make MotionResult API consistency with KinematicCollision
- Return a boolean in move_and_slide if there was a collision
- New methods:
- get_floor_angle on CharacterBody to get the floor angle.
- get_angle on KinematicCollision to get the collision angle.
- get_last_slide_collision to quickly get the latest collision of move_and_slide.
Diffstat (limited to 'scene/resources/skeleton_modification_3d_ccdik.cpp')
0 files changed, 0 insertions, 0 deletions