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authorfabriceci <fabricecipolla@gmail.com>2021-08-13 00:41:40 +0200
committerfabriceci <fabricecipolla@gmail.com>2021-08-15 12:53:29 +0200
commitd776b6c1547973c7d8e212d8ea439e78d91b1579 (patch)
tree075afd23435a82b331b97cb8ed788a3db3ba709e /scene/resources/skeleton_modification_3d_ccdik.cpp
parent57e16812a1a4b89058de29e81247351afdd09087 (diff)
API improvement on physics, mainly CharacterBody
Changes: - Rename few methods/property and group them in the editor when it's possible - Make MotionResult API consistency with KinematicCollision - Return a boolean in move_and_slide if there was a collision - New methods: - get_floor_angle on CharacterBody to get the floor angle. - get_angle on KinematicCollision to get the collision angle. - get_last_slide_collision to quickly get the latest collision of move_and_slide.
Diffstat (limited to 'scene/resources/skeleton_modification_3d_ccdik.cpp')
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