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authorTechnoPorg <jonah.janzen@gmail.com>2022-06-28 11:55:08 -0600
committerTechnoPorg <jonah.janzen@gmail.com>2022-06-28 11:55:08 -0600
commitd45ad9bc58d7379c07b6e05c21d705bf03ed9fd1 (patch)
treec5ff7d07f25df3088cab5edb04c0e6b54b85fbc7 /scene/resources/skeleton_modification_2d_physicalbones.h
parent622b656c40f9d8d9c8fdd45d6727f416952636d7 (diff)
Use single-precision floats in GradientEdit
Gradient itself only uses single-precision floats, so using double-precision floats in GradientEdit is both unnecessary, and creates casting issues.
Diffstat (limited to 'scene/resources/skeleton_modification_2d_physicalbones.h')
0 files changed, 0 insertions, 0 deletions