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author | Micky <micheledevita2@gmail.com> | 2022-09-08 18:38:33 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-10-04 16:27:29 +0200 |
commit | ae5771e1b1ccf673f90aba81aa4572a710408488 (patch) | |
tree | 27e56a862ec10ca8f75dfda89028b59cc0b635c9 /scene/resources/skeleton_modification_2d_lookat.h | |
parent | e5aa5eb8067fada41ad8ecb5027a7917d6d5084c (diff) |
Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`
For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`
Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
Diffstat (limited to 'scene/resources/skeleton_modification_2d_lookat.h')
0 files changed, 0 insertions, 0 deletions