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authorsouplamp <camden.mcall@gmail.com>2022-11-24 08:41:40 -0600
committerRĂ©mi Verschelde <rverschelde@gmail.com>2023-01-31 18:25:11 +0100
commit5300daaff29b55d1d9ed55877f70644df3d3a434 (patch)
treeafa2cfab046e351df2a8c7f74261ce9d013fc320 /scene/resources/skeleton_modification_2d_jiggle.h
parent2b710bc336a02ace95eb0588f3b0744923faf004 (diff)
Audio rename (device, capture_device) -> (output_device, input_device)
Change instances of audio properties 'device' to 'output_device', and instances of audio properties 'capture_device' to 'input_device', as well as their subsequent getter & setter functions. Update the docs to reflect these changes, as well as the 3-to-4 converter for GDScript and CSharp to make proper conversions (only exception is 'device' since that name is too vague and might replace non-AudioServer related instances, such as user comments and variables). This does not change internal references to references like 'Render Client' and 'Capture Client' in WASAPI; such is outside the scope of this commit. This also does not change ALSA's references, considering that it uses 'device' to mean input and output interchangeably. Other references are changed, however where applicable, to be consistent with the new AudioServer methods and property names.
Diffstat (limited to 'scene/resources/skeleton_modification_2d_jiggle.h')
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