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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-04 16:41:08 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-04 16:41:08 +0100 |
commit | e4eafb254aa873fedcbb6712bf98bba74d8556b3 (patch) | |
tree | 2d4277afa4e4712977bb40cda97f835942559be8 /scene/resources/skeleton_modification_2d_jiggle.cpp | |
parent | 8495be9cece924b22a8148ce335d04836027bc40 (diff) |
Enable 16-bit shadow atlas by default in the RenderingServer methods
16-bit shadow atlases are already the default in the project settings,
but low-level methods used 24-bit shadows by default.
This makes low-level methods more consistent with the default project
settings to avoid accidental performance issues when users change
the shadow size at run-time.
Diffstat (limited to 'scene/resources/skeleton_modification_2d_jiggle.cpp')
0 files changed, 0 insertions, 0 deletions