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author | clayjohn <claynjohn@gmail.com> | 2023-01-20 15:41:20 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-01-20 15:41:20 -0800 |
commit | 6d0af4fcd8dbe9720e9b8601b1c138506fe51003 (patch) | |
tree | 31e95464171140b0bca0f5eb59f9d2b2fc1a9bd3 /scene/resources/skeleton_modification_2d_ccdik.h | |
parent | 9f74f0f6c5e5c98b18f4f0ad95092a88d064f616 (diff) |
Assign light indices after sorting in OpenGL renderer
This ensures that the light indices sent to the shader actually match where the light is saved
Diffstat (limited to 'scene/resources/skeleton_modification_2d_ccdik.h')
0 files changed, 0 insertions, 0 deletions