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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-14 12:17:53 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-14 12:17:53 +0200 |
commit | b9b6102b916a679429acfd5a56b1acf353a11b0e (patch) | |
tree | 7568743d8f6925e47a6dddaa6f318ba5bf1ab962 /scene/resources/skeleton_modification_2d.cpp | |
parent | a96c96ca7241974b1f86156a0ee70a87eae7b3e7 (diff) | |
parent | c390f0515d518c1a9bbaecf5d47718ff91bdbae5 (diff) |
Merge pull request #51660 from AnilBK/use-short-functions
Use get_global_* functions instead of using transforms.
Diffstat (limited to 'scene/resources/skeleton_modification_2d.cpp')
-rw-r--r-- | scene/resources/skeleton_modification_2d.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp index b52a60006a..2d5b42ddf4 100644 --- a/scene/resources/skeleton_modification_2d.cpp +++ b/scene/resources/skeleton_modification_2d.cpp @@ -166,13 +166,13 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b if (operation_bone_parent_bone) { stack->skeleton->draw_set_transform( - stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()), + stack->skeleton->to_local(p_operation_bone->get_global_position()), operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation()); } else { - stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); + stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position())); } } else { - stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); + stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position())); } if (p_constraint_inverted) { @@ -186,7 +186,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0); } else { - stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); + stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position())); stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0); stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0); } |