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authorMarc Gilleron <marc.gilleron@gmail.com>2017-10-08 02:43:57 +0200
committerMarc Gilleron <marc.gilleron@gmail.com>2017-10-10 02:38:17 +0200
commitde42e53671c50e6b98cbd1848be407c879d057c5 (patch)
treed2be78b3d9815ea31455cd31e741c0f972b3adc6 /scene/resources/shape_line_2d.h
parentbd10a002402de6e3a69a17af604784ea7f5b3330 (diff)
Freelook interpolation fixes
- Smooth freelook position more explicitely - Don't let orbit zoom produce translation when it shouldn't - Make base speed framerate-independent (and tweaked setting for that) - Don't rely on camera for calculations because it no longer reflect immediate state - Avoid potential divide-by-zero with zoom inertia - Make speed/zoom relation optional (if enabled, speed is adjusted from zoom) - Never change zoom distance when freelook is active - Orbit inertia also applies on freelook
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