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authorqonnop <qonnop@users.noreply.github.com>2018-10-07 15:40:50 +0200
committerqonnop <qonnop@users.noreply.github.com>2018-10-07 15:43:51 +0200
commit50fae2b1a7a7a5f3029c50f9884ccdde0762c8a3 (patch)
treef80280c49c4983f891d2fba7bf2f27159ef5e308 /scene/resources/shape.h
parent5676632a3bb8562b3346a3afba4069501365b35f (diff)
Optimize interpolation algorithms
Interpolation in the form of va + (vb - va) * c is faster and prevents floating point issues for int/string Followup to https://github.com/godotengine/godot/pull/22786
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