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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-04-21 20:34:34 +0200
committerGitHub <noreply@github.com>2019-04-21 20:34:34 +0200
commit33b69340ad262c4628da58edd61a3211497be911 (patch)
tree665d8796b04338b318fab6473149ac7160a15e89 /scene/resources/shape.h
parentc66ed35004a264b507d2fc85d2a7f2a15344f421 (diff)
parente5f531620e69ef682353e4d93c8ddd6cb43921ba (diff)
Merge pull request #27219 from raphael10241024/debug_fix
Fix collider debug shape didn't changes with collider size changes
Diffstat (limited to 'scene/resources/shape.h')
-rw-r--r--scene/resources/shape.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index de99a967a8..ba763eaab1 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -51,6 +51,8 @@ protected:
Shape(RID p_shape);
virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
+ virtual void _update_shape();
+
public:
virtual RID get_rid() const { return shape; }