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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-04-21 20:34:34 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-21 20:34:34 +0200 |
commit | 33b69340ad262c4628da58edd61a3211497be911 (patch) | |
tree | 665d8796b04338b318fab6473149ac7160a15e89 /scene/resources/shape.h | |
parent | c66ed35004a264b507d2fc85d2a7f2a15344f421 (diff) | |
parent | e5f531620e69ef682353e4d93c8ddd6cb43921ba (diff) |
Merge pull request #27219 from raphael10241024/debug_fix
Fix collider debug shape didn't changes with collider size changes
Diffstat (limited to 'scene/resources/shape.h')
-rw-r--r-- | scene/resources/shape.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/shape.h b/scene/resources/shape.h index de99a967a8..ba763eaab1 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -51,6 +51,8 @@ protected: Shape(RID p_shape); virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } + virtual void _update_shape(); + public: virtual RID get_rid() const { return shape; } |