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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-02-27 21:57:36 +0100
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-22 03:36:51 +0200
commit67db89988d3c9283d4d58b328b959e1531b16dae (patch)
treee25f918e9f0505072aa48820dfb059545e251e61 /scene/resources/shader_include.cpp
parent92503ae8dbdf8f0f543dd785b79d3ec13b19092f (diff)
C#: Ensure we only create one CSharpScript per type
Previously, for each scripts class instance that was created from code rather than by the engine, we were constructing, configuring and assigning a new CSharpScript. This has changed now and we make sure there's only one CSharpScript associated to each type.
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