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author | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-01-12 00:35:12 +0200 |
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committer | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-01-12 00:58:14 +0200 |
commit | 9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5 (patch) | |
tree | 805b828de2c1b899392245dbf77d45c4450664c8 /scene/resources/shader_graph.cpp | |
parent | c1c17b04bd5090503416cef24b4da9209d5cf563 (diff) |
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
Diffstat (limited to 'scene/resources/shader_graph.cpp')
-rw-r--r-- | scene/resources/shader_graph.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 60ba3af7d5..070cc84863 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -270,7 +270,7 @@ void ShaderGraph::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_data"),&ShaderGraph::_set_data); ClassDB::bind_method(D_METHOD("_get_data"),&ShaderGraph::_get_data); - ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), "_set_data","_get_data"); + ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data","_get_data"); //void get_connections(ShaderType p_which,List<Connection> *p_connections) const; |