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authorRicardo Pérez <ricpelo@gmail.com>2015-05-05 22:27:05 +0200
committerRicardo Pérez <ricpelo@gmail.com>2015-05-05 22:27:05 +0200
commit7bb53831d8aec2507f6341bd00deae29fde8e2c2 (patch)
treebf6ce42c3dfee2707f7b8adff072297603b59a23 /scene/resources/shader_graph.cpp
parentaf068439829a3fec3a76c4c5d4dd2dba71ab6c5f (diff)
parentbc3c14a76b988a50e65328a932316c2e630a7ae6 (diff)
Merge pull request #6 from okamstudio/master
Sync
Diffstat (limited to 'scene/resources/shader_graph.cpp')
-rw-r--r--scene/resources/shader_graph.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 131b0e193f..24d5978856 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -2160,7 +2160,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
"floor($)",
"round($)",
"ceil($)",
- "frac($)",
+ "fract($)",
"min(max($,0),1)",
"-($)",
};
@@ -2378,7 +2378,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
String name = p_node->param1;
Vector3 dv=p_node->param2;
- code +="uniform float "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n";
+ code +="uniform vec3 "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n";
code += OUTNAME(p_node->id,0)+"="+name+";\n";
}break;
case NODE_RGB_INPUT: {