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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-10 12:45:57 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-10 12:45:57 +0100 |
commit | e5f1d19352dbaafab96538b91fad0ce11cf0d046 (patch) | |
tree | c3cf72310e91ced0bd739b61d1d3197df78c1313 /scene/resources/shader.h | |
parent | 940a2c5ec3e13d57c6462b7070eb3101766c91db (diff) |
Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.
Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
Diffstat (limited to 'scene/resources/shader.h')
0 files changed, 0 insertions, 0 deletions