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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-04-26 14:52:35 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-26 14:52:35 +0200 |
commit | 5c54770b7cd0be8ed6e9229fd253ae0d98f8b275 (patch) | |
tree | 422e1ac9918cda657db606c76527022f8e757396 /scene/resources/shader.h | |
parent | a8abdc9372cb748aaa3f6021cf0c3719a3a64033 (diff) | |
parent | 40f0b23482d37fd2b36b75f7cc6f74bfe0d7b0c2 (diff) |
Merge pull request #60528 from bruvzg/thread_pool_delay
Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads.
Diffstat (limited to 'scene/resources/shader.h')
0 files changed, 0 insertions, 0 deletions