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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 19:12:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 19:12:25 -0300
commitce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (patch)
tree5f9c387037d0142d40f7275575436483dc0a7237 /scene/resources/shader.cpp
parentab4126f51061277e87b41c48b40e7b54942d4eca (diff)
parent45c5c89de961357a7042d9e1f063e288d7a510cf (diff)
Merge branch 'master' of https://github.com/godotengine/godot
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r--scene/resources/shader.cpp340
1 files changed, 13 insertions, 327 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index ee9f23dd2a..3ce1a00af4 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,37 +39,17 @@ Shader::Mode Shader::get_mode() const {
return mode;
}
-void Shader::set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs,int p_light_ofs) {
+void Shader::set_code(const String& p_code) {
- VisualServer::get_singleton()->shader_set_code(shader,p_vertex,p_fragment,p_light,0,p_fragment_ofs,p_light_ofs);
+ VisualServer::get_singleton()->shader_set_code(shader,p_code);
params_cache_dirty=true;
emit_signal(SceneStringNames::get_singleton()->changed);
}
-String Shader::get_vertex_code() const {
+String Shader::get_code() const {
- return VisualServer::get_singleton()->shader_get_vertex_code(shader);
-}
-
-String Shader::get_fragment_code() const {
-
- return VisualServer::get_singleton()->shader_get_fragment_code(shader);
-
-}
-
-String Shader::get_light_code() const {
-
- return VisualServer::get_singleton()->shader_get_light_code(shader);
-
-}
-
-bool Shader::has_param(const StringName& p_param) const {
-
- if (params_cache_dirty)
- get_param_list(NULL);
-
- return (params_cache.has(p_param));
+ return VisualServer::get_singleton()->shader_get_code(shader);
}
@@ -101,48 +81,6 @@ RID Shader::get_rid() const {
return shader;
}
-Dictionary Shader::_get_code() {
-
- String fs = VisualServer::get_singleton()->shader_get_fragment_code(shader);
- String vs = VisualServer::get_singleton()->shader_get_vertex_code(shader);
- String ls = VisualServer::get_singleton()->shader_get_light_code(shader);
-
- Dictionary c;
- c["fragment"]=fs;
- c["fragment_ofs"]=0;
- c["vertex"]=vs;
- c["vertex_ofs"]=0;
- c["light"]=ls;
- c["light_ofs"]=0;
- Array arr;
- for(const Map<StringName,Ref<Texture> >::Element *E=default_textures.front();E;E=E->next()) {
- arr.push_back(E->key());
- arr.push_back(E->get());
- }
- if (arr.size())
- c["default_tex"]=arr;
- return c;
-}
-
-void Shader::_set_code(const Dictionary& p_string) {
-
- ERR_FAIL_COND(!p_string.has("fragment"));
- ERR_FAIL_COND(!p_string.has("vertex"));
- String light;
- if (p_string.has("light"))
- light=p_string["light"];
-
- set_code(p_string["vertex"],p_string["fragment"],light);
- if (p_string.has("default_tex")) {
- Array arr=p_string["default_tex"];
- if ((arr.size()&1)==0) {
- for(int i=0;i<arr.size();i+=2) {
-
- set_default_texture_param(arr[i],arr[i+1]);
- }
- }
- }
-}
void Shader::set_default_texture_param(const StringName& p_param,const Ref<Texture>& p_texture) {
@@ -171,33 +109,31 @@ void Shader::get_default_texture_param_list(List<StringName>* r_textures) const{
}
}
+bool Shader::has_param(const StringName& p_param) const {
+ return params_cache.has(p_param);
+}
void Shader::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_mode"),&Shader::get_mode);
- ObjectTypeDB::bind_method(_MD("set_code","vcode","fcode","lcode","fofs","lofs"),&Shader::set_code,DEFVAL(0),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("get_vertex_code"),&Shader::get_vertex_code);
- ObjectTypeDB::bind_method(_MD("get_fragment_code"),&Shader::get_fragment_code);
- ObjectTypeDB::bind_method(_MD("get_light_code"),&Shader::get_light_code);
+ ObjectTypeDB::bind_method(_MD("set_code","code"),&Shader::set_code);
+ ObjectTypeDB::bind_method(_MD("get_code"),&Shader::get_code);
ObjectTypeDB::bind_method(_MD("set_default_texture_param","param","texture:Texture"),&Shader::set_default_texture_param);
ObjectTypeDB::bind_method(_MD("get_default_texture_param:Texture","param"),&Shader::get_default_texture_param);
ObjectTypeDB::bind_method(_MD("has_param","name"),&Shader::has_param);
- ObjectTypeDB::bind_method(_MD("_set_code","code"),&Shader::_set_code);
- ObjectTypeDB::bind_method(_MD("_get_code"),&Shader::_get_code);
-
//ObjectTypeDB::bind_method(_MD("get_param_list"),&Shader::get_fragment_code);
- ADD_PROPERTY( PropertyInfo(Variant::STRING, "_code",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_code"), _SCS("_get_code") );
+ ADD_PROPERTY( PropertyInfo(Variant::STRING, "code",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("set_code"), _SCS("get_code") );
- BIND_CONSTANT( MODE_MATERIAL );
+ BIND_CONSTANT( MODE_SPATIAL);
BIND_CONSTANT( MODE_CANVAS_ITEM );
- BIND_CONSTANT( MODE_POST_PROCESS );
+ BIND_CONSTANT( MODE_PARTICLES );
}
@@ -214,253 +150,3 @@ Shader::~Shader() {
}
-
-/************ Loader from text ***************/
-
-
-
-RES ResourceFormatLoaderShader::load(const String &p_path, const String& p_original_path, Error *r_error) {
-
- if (r_error)
- *r_error=ERR_FILE_CANT_OPEN;
-
- String fragment_code;
- String vertex_code;
- String light_code;
-
- int mode=-1;
-
- Error err;
- FileAccess *f = FileAccess::open(p_path,FileAccess::READ,&err);
-
-
- ERR_EXPLAIN("Unable to open shader file: "+p_path);
- ERR_FAIL_COND_V(err,RES());
- String base_path = p_path.get_base_dir();
-
- if (r_error)
- *r_error=ERR_FILE_CORRUPT;
-
- Ref<Shader> shader;//( memnew( Shader ) );
-
- int line=0;
-
- while(!f->eof_reached()) {
-
- String l = f->get_line();
- line++;
-
- if (mode<=0) {
- l = l.strip_edges();
- int comment = l.find(";");
- if (comment!=-1)
- l=l.substr(0,comment);
- }
-
- if (mode<1)
- vertex_code+="\n";
- if (mode<2)
- fragment_code+="\n";
-
- if (mode < 1 && l=="")
- continue;
-
- if (l.begins_with("[")) {
- l=l.strip_edges();
- if (l=="[params]") {
- if (mode>=0) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [params] section.");
- ERR_FAIL_V(RES());
- }
- mode=0;
- } else if (l=="[vertex]") {
- if (mode>=1) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [vertex] section.");
- ERR_FAIL_V(RES());
- }
- mode=1;
- } else if (l=="[fragment]") {
- if (mode>=2) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [fragment] section.");
- ERR_FAIL_V(RES());
- }
- mode=1;
- } else {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Unknown section type: '"+l+"'.");
- ERR_FAIL_V(RES());
- }
- continue;
- }
-
- if (mode==0) {
-
- int eqpos = l.find("=");
- if (eqpos==-1) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Expected '='.");
- ERR_FAIL_V(RES());
- }
-
-
- String right=l.substr(eqpos+1,l.length()).strip_edges();
- if (right=="") {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Expected value after '='.");
- ERR_FAIL_V(RES());
- }
-
- Variant value;
-
- if (right=="true") {
- value = true;
- } else if (right=="false") {
- value = false;
- } else if (right.is_valid_float()) {
- //is number
- value = right.to_double();
- } else if (right.is_valid_html_color()) {
- //is html color
- value = Color::html(right);
- } else {
- //attempt to parse a constructor
- int popenpos = right.find("(");
-
- if (popenpos==-1) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor syntax: "+right);
- ERR_FAIL_V(RES());
- }
-
- int pclosepos = right.find_last(")");
-
- if (pclosepos==-1) {
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor parameter syntax: "+right);
- ERR_FAIL_V(RES());
-
- }
-
- String type = right.substr(0,popenpos);
- String param = right.substr(popenpos+1,pclosepos-popenpos-1).strip_edges();
-
-
- if (type=="tex") {
-
- if (param=="") {
-
- value=RID();
- } else {
-
- String path;
-
- if (param.is_abs_path())
- path=param;
- else
- path=base_path+"/"+param;
-
- Ref<Texture> texture = ResourceLoader::load(path);
- if (!texture.is_valid()) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Couldn't find icon at path: "+path);
- ERR_FAIL_V(RES());
- }
-
- value=texture;
- }
-
- } else if (type=="vec3") {
-
- if (param=="") {
- value=Vector3();
- } else {
- Vector<String> params = param.split(",");
- if (params.size()!=3) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid param count for vec3(): '"+right+"'.");
- ERR_FAIL_V(RES());
-
- }
-
- Vector3 v;
- for(int i=0;i<3;i++)
- v[i]=params[i].to_double();
- value=v;
- }
-
-
- } else if (type=="xform") {
-
- if (param=="") {
- value=Transform();
- } else {
-
- Vector<String> params = param.split(",");
- if (params.size()!=12) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid param count for xform(): '"+right+"'.");
- ERR_FAIL_V(RES());
-
- }
-
- Transform t;
- for(int i=0;i<9;i++)
- t.basis[i%3][i/3]=params[i].to_double();
- for(int i=0;i<3;i++)
- t.origin[i]=params[i-9].to_double();
-
- value=t;
- }
-
- } else {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor type: '"+type+"'.");
- ERR_FAIL_V(RES());
-
- }
-
- }
-
- String left= l.substr(0,eqpos);
-
-// shader->set_param(left,value);
- } else if (mode==1) {
-
- vertex_code+=l;
-
- } else if (mode==2) {
-
- fragment_code+=l;
- }
- }
-
- shader->set_code(vertex_code,fragment_code,light_code);
-
- f->close();
- memdelete(f);
- if (r_error)
- *r_error=OK;
-
- return shader;
-}
-
-void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const {
-
- ObjectTypeDB::get_extensions_for_type("Shader", p_extensions);
-}
-
-bool ResourceFormatLoaderShader::handles_type(const String& p_type) const {
-
- return ObjectTypeDB::is_type(p_type, "Shader");
-}
-
-
-String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const {
-
- if (p_path.extension().to_lower()=="shd")
- return "Shader";
- return "";
-}
-