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authorRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:33:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:36:24 +0100
commitcb282c6ef0bb91957f8a6f422705813bd47c788c (patch)
tree7eba92b08fc89f46f1b7402b86372cfcc82486db /scene/resources/shader.cpp
parentc5d76139dc9c5721e09e0e782bed5ccf1789554b (diff)
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r--scene/resources/shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 8f76c0165f..e61a1e6880 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -121,7 +121,7 @@ Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) cons
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const Map<StringName, Ref<Texture2D> >::Element *E = default_textures.front(); E; E = E->next()) {
+ for (const Map<StringName, Ref<Texture2D>>::Element *E = default_textures.front(); E; E = E->next()) {
r_textures->push_back(E->key());
}