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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-09-12 18:20:11 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-10-27 14:58:52 +0100 |
commit | c3b246e6affcb10612800631a113be7d9cc18015 (patch) | |
tree | b6c56c828fc3b5cd15f26e567ac6b7dff5a7d5b1 /scene/resources/shader.cpp | |
parent | 5479a6946b1830e9d3377f9d7106cf6a454907c0 (diff) |
Rename the `type` parameter to `node_type` in Theme and Control
This makes it clearer that it expects a node type as a string
(such as "Label") instead of a type like "TYPE_ARRAY".
This is backwards-compatible since only the name of the parameter
is changed, not its order.
Diffstat (limited to 'scene/resources/shader.cpp')
0 files changed, 0 insertions, 0 deletions