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authorRémi Verschelde <remi@verschelde.fr>2021-07-24 14:21:06 +0200
committerGitHub <noreply@github.com>2021-07-24 14:21:06 +0200
commit96d7bc62af25b85b8b9cc091eeea1e7a784ba624 (patch)
tree83d8a70c911fe7f8d20080a1395d195eb8370d05 /scene/resources/shader.cpp
parent9ac27b58c53b50b5c7085a8fdee653e9eff159d1 (diff)
parent4e6efd1b07f1c6d53d226977ddc729333b74306a (diff)
Merge pull request #50511 from aaronfranke/iterators
Use C++ range iterators for Lists in many situations
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r--scene/resources/shader.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index f19d08dbb1..424a54f344 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -72,13 +72,12 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
params_cache.clear();
params_cache_dirty = false;
- for (List<PropertyInfo>::Element *E = local.front(); E; E = E->next()) {
- PropertyInfo pi = E->get();
+ for (PropertyInfo &pi : local) {
if (default_textures.has(pi.name)) { //do not show default textures
continue;
}
pi.name = "shader_param/" + pi.name;
- params_cache[pi.name] = E->get().name;
+ params_cache[pi.name] = pi.name;
if (p_params) {
//small little hack
if (pi.type == Variant::RID) {