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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-09 09:00:43 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-09 09:00:43 +0200 |
commit | 38ce1fbe849597e4681d07c2f433d54542956cd4 (patch) | |
tree | 92995de6a1d6c43fcd3e09cecbc11ea9d6d905f8 /scene/resources/shader.cpp | |
parent | af451ffaa0b8ff9df37b88ebffa6057fa3942c6b (diff) | |
parent | 863560c6efd97c429fa8006a270b62022b420a3e (diff) |
Merge pull request #49395 from nekomatata/floor-max-angle-degrees
Use degrees instead of rad for floor_max_angle property in CharacterBody
Diffstat (limited to 'scene/resources/shader.cpp')
0 files changed, 0 insertions, 0 deletions