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authorYuri Rubinsky <chaosus89@gmail.com>2022-08-03 15:19:31 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-08-14 13:57:26 +0300
commit22df2c527bb1d7ad026e12064b0d87f8da12a1b2 (patch)
treef1f5cae2b5d1f6814f04b2a553b5e07899b3795c /scene/resources/shader.cpp
parentf2a61684143af02a8cbe7002645af817607f9bd6 (diff)
Implement coloring for disabled branches in the shader editor
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r--scene/resources/shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index db7b03f2be..48d06934e3 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -82,7 +82,7 @@ void Shader::set_code(const String &p_code) {
// 1) Need to keep track of include dependencies at resource level
// 2) Server does not do interaction with Resource filetypes, this is a scene level feature.
ShaderPreprocessor preprocessor;
- preprocessor.preprocess(p_code, pp_code, nullptr, nullptr, &new_include_dependencies);
+ preprocessor.preprocess(p_code, "", pp_code, nullptr, nullptr, nullptr, &new_include_dependencies);
}
// This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)