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authorclayjohn <claynjohn@gmail.com>2021-10-03 04:28:55 -0700
committerclayjohn <claynjohn@gmail.com>2021-10-28 22:02:23 -0700
commit1b2cd9f2519d54c0cf9cf58939f09d7a6834f292 (patch)
treeb76e4e5aa4d28d78482a4b54b2a5aefb66450a2c /scene/resources/shader.cpp
parent93078089878296cca7548692fd2e472898379d1c (diff)
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r--scene/resources/shader.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 242e20f3b0..4ba8d4d494 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -49,6 +49,8 @@ void Shader::set_code(const String &p_code) {
mode = MODE_PARTICLES;
} else if (type == "sky") {
mode = MODE_SKY;
+ } else if (type == "fog") {
+ mode = MODE_FOG;
} else {
mode = MODE_SPATIAL;
}
@@ -149,6 +151,7 @@ void Shader::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);
BIND_ENUM_CONSTANT(MODE_PARTICLES);
BIND_ENUM_CONSTANT(MODE_SKY);
+ BIND_ENUM_CONSTANT(MODE_FOG);
}
Shader::Shader() {