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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-19 11:21:56 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-24 17:34:55 -0700
commit3d5dc80348b9b377f6d8a33c7101d54b337396a5 (patch)
tree70705bf5e02804bc2eaffe9315205a128d4a1c9e /scene/resources/separation_ray_shape_2d.h
parentaa4791735d2fe92d747a39529aebb410f96cf38f (diff)
Rename RayShape to SeparationRayShape
Makes it clearer that it's used for special cases when picking a collision shape.
Diffstat (limited to 'scene/resources/separation_ray_shape_2d.h')
-rw-r--r--scene/resources/separation_ray_shape_2d.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/scene/resources/separation_ray_shape_2d.h b/scene/resources/separation_ray_shape_2d.h
new file mode 100644
index 0000000000..5b74e6c727
--- /dev/null
+++ b/scene/resources/separation_ray_shape_2d.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* separation_ray_shape_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SEPARATION_RAY_SHAPE_2D_H
+#define SEPARATION_RAY_SHAPE_2D_H
+
+#include "scene/resources/shape_2d.h"
+
+class SeparationRayShape2D : public Shape2D {
+ GDCLASS(SeparationRayShape2D, Shape2D);
+
+ real_t length = 20.0;
+ bool slide_on_slope = false;
+
+ void _update_shape();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_length(real_t p_length);
+ real_t get_length() const;
+
+ void set_slide_on_slope(bool p_active);
+ bool get_slide_on_slope() const;
+
+ virtual void draw(const RID &p_to_rid, const Color &p_color) override;
+ virtual Rect2 get_rect() const override;
+ virtual real_t get_enclosing_radius() const override;
+
+ SeparationRayShape2D();
+};
+
+#endif // SEPARATION_RAY_SHAPE_2D_H