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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2023-01-13 22:48:43 +0100 |
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committer | GitHub <noreply@github.com> | 2023-01-13 22:48:43 +0100 |
commit | f0117a2c8da0133842e0a7c543119bd7ff4a3818 (patch) | |
tree | 43770727c043ac59a1ed2aa00d0a224d41a316ce /scene/resources/separation_ray_shape_2d.cpp | |
parent | ae66a4b301495911f8b4e68e20be282f00402e29 (diff) | |
parent | ccaebcd5e04aba9c7e3c9d819e4d10a40dd9679c (diff) |
Merge pull request #71354 from clayjohn/GLES3-glsl-crash
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
Diffstat (limited to 'scene/resources/separation_ray_shape_2d.cpp')
0 files changed, 0 insertions, 0 deletions