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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-23 16:10:06 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-23 16:10:06 +0200 |
commit | 1e699a92f0ec7f3396d2f1dcede23590bfe5fd6d (patch) | |
tree | 13830fb3bf3463c703e9eedb56574e5e16357ae4 /scene/resources/scene_replication_config.cpp | |
parent | 9b7db785ebafee5a0c185fea4ff73638bfd5bb57 (diff) | |
parent | 12474fd87ae5de819eee58d0d0bf0b9e2c521cfb (diff) |
Merge pull request #61297 from reduz/improve-synchronizer-usability
Improve MultiplayerSynchronizer and MultiplayerSpawner editor usability
Diffstat (limited to 'scene/resources/scene_replication_config.cpp')
-rw-r--r-- | scene/resources/scene_replication_config.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/scene/resources/scene_replication_config.cpp b/scene/resources/scene_replication_config.cpp index 2acc0f1922..4aea04bf87 100644 --- a/scene/resources/scene_replication_config.cpp +++ b/scene/resources/scene_replication_config.cpp @@ -124,6 +124,15 @@ void SceneReplicationConfig::remove_property(const NodePath &p_path) { properties.erase(p_path); } +bool SceneReplicationConfig::has_property(const NodePath &p_path) const { + for (int i = 0; i < properties.size(); i++) { + if (properties[i].name == p_path) { + return true; + } + } + return false; +} + int SceneReplicationConfig::property_get_index(const NodePath &p_path) const { for (int i = 0; i < properties.size(); i++) { if (properties[i].name == p_path) { @@ -178,6 +187,7 @@ void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_en void SceneReplicationConfig::_bind_methods() { ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties); ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("has_property", "path"), &SceneReplicationConfig::has_property); ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property); ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index); ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn); |