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authorAnton Yabchinskiy <arn@bestmx.ru>2015-07-29 23:01:36 +0300
committerAnton Yabchinskiy <arn@bestmx.ru>2015-07-29 23:01:36 +0300
commitdc8df8a91a995796f0f330bf6bb6b209f6dfce08 (patch)
tree46cfe09124703b07860754d6b44e0289422e0573 /scene/resources/scene_preloader.h
parent16746f157f83d666079ba3266acec13d35b84c3f (diff)
parent922356b903061cda7591090bf19e8346c3a78cf5 (diff)
Merge branch 'master' of github.com:okamstudio/godot
Diffstat (limited to 'scene/resources/scene_preloader.h')
-rw-r--r--scene/resources/scene_preloader.h148
1 files changed, 74 insertions, 74 deletions
diff --git a/scene/resources/scene_preloader.h b/scene/resources/scene_preloader.h
index 0e1a54e298..d60d08afd4 100644
--- a/scene/resources/scene_preloader.h
+++ b/scene/resources/scene_preloader.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -26,76 +26,76 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENE_PRELOADER_H
-#define SCENE_PRELOADER_H
-
-#include "resource.h"
-#include "scene/main/node.h"
-
-class ScenePreloader : public Resource {
-
- OBJ_TYPE( ScenePreloader, Resource );
-
- Vector<StringName> names;
- Vector<Variant> variants;
-
- //missing - instances
- //missing groups
- //missing - owner
- //missing - override names and values
-
- struct NodeData {
-
- int parent;
- int type;
- int name;
-
- struct Property {
-
- int name;
- int value;
- };
-
- Vector<Property> properties;
- };
-
-
- Vector<NodeData> nodes;
-
- struct ConnectionData {
-
- int from;
- int to;
- int signal;
- int method;
- Vector<int> binds;
- };
-
- Vector<ConnectionData> connections;
-
- void _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
- void _parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance);
-
- String path;
-
- void _set_bundled_scene(const Dictionary& p_scene);
- Dictionary _get_bundled_scene() const;
-
-protected:
-
-
- static void _bind_methods();
-public:
-
-
- Error load_scene(const String& p_path);
- String get_scene_path() const;
- void clear();
-
- bool can_instance() const;
- Node *instance() const;
-
- ScenePreloader();
-};
-
-#endif // SCENE_PRELOADER_H
+#ifndef SCENE_PRELOADER_H
+#define SCENE_PRELOADER_H
+
+#include "resource.h"
+#include "scene/main/node.h"
+
+class ScenePreloader : public Resource {
+
+ OBJ_TYPE( ScenePreloader, Resource );
+
+ Vector<StringName> names;
+ Vector<Variant> variants;
+
+ //missing - instances
+ //missing groups
+ //missing - owner
+ //missing - override names and values
+
+ struct NodeData {
+
+ int parent;
+ int type;
+ int name;
+
+ struct Property {
+
+ int name;
+ int value;
+ };
+
+ Vector<Property> properties;
+ };
+
+
+ Vector<NodeData> nodes;
+
+ struct ConnectionData {
+
+ int from;
+ int to;
+ int signal;
+ int method;
+ Vector<int> binds;
+ };
+
+ Vector<ConnectionData> connections;
+
+ void _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
+ void _parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance);
+
+ String path;
+
+ void _set_bundled_scene(const Dictionary& p_scene);
+ Dictionary _get_bundled_scene() const;
+
+protected:
+
+
+ static void _bind_methods();
+public:
+
+
+ Error load_scene(const String& p_path);
+ String get_scene_path() const;
+ void clear();
+
+ bool can_instance() const;
+ Node *instance() const;
+
+ ScenePreloader();
+};
+
+#endif // SCENE_PRELOADER_H