diff options
author | Anton Yabchinskiy <arn@bestmx.ru> | 2015-07-29 23:01:36 +0300 |
---|---|---|
committer | Anton Yabchinskiy <arn@bestmx.ru> | 2015-07-29 23:01:36 +0300 |
commit | dc8df8a91a995796f0f330bf6bb6b209f6dfce08 (patch) | |
tree | 46cfe09124703b07860754d6b44e0289422e0573 /scene/resources/scene_preloader.h | |
parent | 16746f157f83d666079ba3266acec13d35b84c3f (diff) | |
parent | 922356b903061cda7591090bf19e8346c3a78cf5 (diff) |
Merge branch 'master' of github.com:okamstudio/godot
Diffstat (limited to 'scene/resources/scene_preloader.h')
-rw-r--r-- | scene/resources/scene_preloader.h | 148 |
1 files changed, 74 insertions, 74 deletions
diff --git a/scene/resources/scene_preloader.h b/scene/resources/scene_preloader.h index 0e1a54e298..d60d08afd4 100644 --- a/scene/resources/scene_preloader.h +++ b/scene/resources/scene_preloader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,76 +26,76 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCENE_PRELOADER_H
-#define SCENE_PRELOADER_H
-
-#include "resource.h"
-#include "scene/main/node.h"
-
-class ScenePreloader : public Resource {
-
- OBJ_TYPE( ScenePreloader, Resource );
-
- Vector<StringName> names;
- Vector<Variant> variants;
-
- //missing - instances
- //missing groups
- //missing - owner
- //missing - override names and values
-
- struct NodeData {
-
- int parent;
- int type;
- int name;
-
- struct Property {
-
- int name;
- int value;
- };
-
- Vector<Property> properties;
- };
-
-
- Vector<NodeData> nodes;
-
- struct ConnectionData {
-
- int from;
- int to;
- int signal;
- int method;
- Vector<int> binds;
- };
-
- Vector<ConnectionData> connections;
-
- void _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
- void _parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance);
-
- String path;
-
- void _set_bundled_scene(const Dictionary& p_scene);
- Dictionary _get_bundled_scene() const;
-
-protected:
-
-
- static void _bind_methods();
-public:
-
-
- Error load_scene(const String& p_path);
- String get_scene_path() const;
- void clear();
-
- bool can_instance() const;
- Node *instance() const;
-
- ScenePreloader();
-};
-
-#endif // SCENE_PRELOADER_H
+#ifndef SCENE_PRELOADER_H +#define SCENE_PRELOADER_H + +#include "resource.h" +#include "scene/main/node.h" + +class ScenePreloader : public Resource { + + OBJ_TYPE( ScenePreloader, Resource ); + + Vector<StringName> names; + Vector<Variant> variants; + + //missing - instances + //missing groups + //missing - owner + //missing - override names and values + + struct NodeData { + + int parent; + int type; + int name; + + struct Property { + + int name; + int value; + }; + + Vector<Property> properties; + }; + + + Vector<NodeData> nodes; + + struct ConnectionData { + + int from; + int to; + int signal; + int method; + Vector<int> binds; + }; + + Vector<ConnectionData> connections; + + void _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map); + void _parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance); + + String path; + + void _set_bundled_scene(const Dictionary& p_scene); + Dictionary _get_bundled_scene() const; + +protected: + + + static void _bind_methods(); +public: + + + Error load_scene(const String& p_path); + String get_scene_path() const; + void clear(); + + bool can_instance() const; + Node *instance() const; + + ScenePreloader(); +}; + +#endif // SCENE_PRELOADER_H |