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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
commit118eed485e8f928a5a0dab530ae93211afa10525 (patch)
tree83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/resources/scene_preloader.cpp
parentce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff)
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/resources/scene_preloader.cpp')
-rw-r--r--scene/resources/scene_preloader.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/resources/scene_preloader.cpp b/scene/resources/scene_preloader.cpp
index 6fa4e059e1..575c188009 100644
--- a/scene/resources/scene_preloader.cpp
+++ b/scene/resources/scene_preloader.cpp
@@ -60,12 +60,12 @@ Node *ScenePreloader::instance() const {
const NodeData &n=nd[i];
- if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
+ if (!ClassDB::is_class_enabled(snames[n.type])) {
ret_nodes[i]=NULL;
continue;
}
- Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
+ Object * obj = ClassDB::instance(snames[ n.type ]);
ERR_FAIL_COND_V(!obj,NULL);
Node *node = obj->cast_to<Node>();
ERR_FAIL_COND_V(!node,NULL);
@@ -149,7 +149,7 @@ void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Ma
NodeData nd;
nd.name=_nm_get_string(p_node->get_name(),name_map);
- nd.type=_nm_get_string(p_node->get_type(),name_map);
+ nd.type=_nm_get_string(p_node->get_class(),name_map);
nd.parent=p_parent_idx;
List<PropertyInfo> plist;
@@ -423,12 +423,12 @@ Dictionary ScenePreloader::_get_bundled_scene() const {
void ScenePreloader::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene);
- ObjectTypeDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path);
- ObjectTypeDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance);
- ObjectTypeDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance);
- ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene);
- ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene);
+ ClassDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene);
+ ClassDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path);
+ ClassDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance);
+ ClassDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance);
+ ClassDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene);
+ ClassDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene);
ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
#if 0