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authorJuan Linietsky <reduzio@gmail.com>2018-01-30 11:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-01-30 11:04:22 -0300
commit1322ca6fb254f31d9f6133ad083588b5d21e97be (patch)
treeec7709afe854715d863fb64e7112161913a78ab7 /scene/resources/scene_format_text.h
parentd1954f464c952363ab4b09ec9ccbd26c740c3438 (diff)
Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.
Diffstat (limited to 'scene/resources/scene_format_text.h')
-rw-r--r--scene/resources/scene_format_text.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h
index c014b9bfae..c28ded3d77 100644
--- a/scene/resources/scene_format_text.h
+++ b/scene/resources/scene_format_text.h
@@ -128,7 +128,9 @@ public:
};
class ResourceFormatLoaderText : public ResourceFormatLoader {
+
public:
+ static ResourceFormatLoaderText *singleton;
virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
@@ -138,6 +140,8 @@ public:
virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
static Error convert_file_to_binary(const String &p_src_path, const String &p_dst_path);
+
+ ResourceFormatLoaderText() { singleton = this; }
};
class ResourceFormatSaverTextInstance {