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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-02-03 10:47:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-02-03 11:48:17 +0100 |
commit | db26871210fc53f2e36e24f985eea8f344d402f8 (patch) | |
tree | 3d3aadcee87a2d483f66fb4f1ab961a335c20dd1 /scene/resources/resource_format_text.h | |
parent | 3a3af0279b1ed7c3b40136cdd7db1f54e09b88e2 (diff) |
SCons: Add `production=yes` option to use production defaults
This is meant for users making custom builds to match the options used on
optimized, official builds.
This enables, on the platforms which support them:
- `use_static_cpp=yes` (portable binaries for Linux and Windows)
- `use_lto=yes` (link time optimizations - note: requires a lot of RAM!)
- `debug_symbols=no` (no debug symbols, smaller binaries)
Also abort when using MSVC with `production=yes`, as:
- It cannot optimize the GDScript VM like GCC or Clang do, leading to
significant performance drops.
- Its LTO support is unreliable, at least used to trigger crashes last
we tried it extensively.
All options can still be overridden if specified, and the `dev=yes` option
was changed to also support overrides.
Diffstat (limited to 'scene/resources/resource_format_text.h')
0 files changed, 0 insertions, 0 deletions