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author | Arkadiusz Marcin Kołek <aksoftware91@gmail.com> | 2020-08-02 11:10:43 +0200 |
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committer | Arkadiusz Marcin Kołek <aksoftware91@gmail.com> | 2020-08-02 11:10:43 +0200 |
commit | 8e1c9ff1c12f2a668b7e9b6cedaac84e5e340ad9 (patch) | |
tree | 9e32fff09e072e50e5e33029f86c6ea82814b80b /scene/resources/ray_shape_3d.h | |
parent | ec9302ceccb75f44038db3695d2f9e7c82cfe951 (diff) |
Shape3D::get_debug_mesh_lines const methods
Diffstat (limited to 'scene/resources/ray_shape_3d.h')
-rw-r--r-- | scene/resources/ray_shape_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h index 6d974a0a4c..a1a6702564 100644 --- a/scene/resources/ray_shape_3d.h +++ b/scene/resources/ray_shape_3d.h @@ -48,7 +48,7 @@ public: void set_slips_on_slope(bool p_active); bool get_slips_on_slope() const; - virtual Vector<Vector3> get_debug_mesh_lines() override; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; RayShape3D(); |