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authorArkadiusz Marcin Kołek <aksoftware91@gmail.com>2020-08-02 11:10:43 +0200
committerArkadiusz Marcin Kołek <aksoftware91@gmail.com>2020-08-02 11:10:43 +0200
commit8e1c9ff1c12f2a668b7e9b6cedaac84e5e340ad9 (patch)
tree9e32fff09e072e50e5e33029f86c6ea82814b80b /scene/resources/ray_shape_3d.h
parentec9302ceccb75f44038db3695d2f9e7c82cfe951 (diff)
Shape3D::get_debug_mesh_lines const methods
Diffstat (limited to 'scene/resources/ray_shape_3d.h')
-rw-r--r--scene/resources/ray_shape_3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h
index 6d974a0a4c..a1a6702564 100644
--- a/scene/resources/ray_shape_3d.h
+++ b/scene/resources/ray_shape_3d.h
@@ -48,7 +48,7 @@ public:
void set_slips_on_slope(bool p_active);
bool get_slips_on_slope() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
RayShape3D();