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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-14 23:09:03 +0200
committerGitHub <noreply@github.com>2020-05-14 23:09:03 +0200
commit00949f0c5fcc6a4f8382a4a97d5591fd9ec380f8 (patch)
tree2b1c31f45add24085b64425ce440f577424c16a1 /scene/resources/ray_shape_3d.cpp
parent5046f666a1181675b39f156c38346525dc1c444e (diff)
parent0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 (diff)
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
Diffstat (limited to 'scene/resources/ray_shape_3d.cpp')
-rw-r--r--scene/resources/ray_shape_3d.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp
index 0211c55f46..17205a500a 100644
--- a/scene/resources/ray_shape_3d.cpp
+++ b/scene/resources/ray_shape_3d.cpp
@@ -33,7 +33,6 @@
#include "servers/physics_server_3d.h"
Vector<Vector3> RayShape3D::get_debug_mesh_lines() {
-
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0, 0, get_length()));
@@ -46,7 +45,6 @@ real_t RayShape3D::get_enclosing_radius() const {
}
void RayShape3D::_update_shape() {
-
Dictionary d;
d["length"] = length;
d["slips_on_slope"] = slips_on_slope;
@@ -55,7 +53,6 @@ void RayShape3D::_update_shape() {
}
void RayShape3D::set_length(float p_length) {
-
length = p_length;
_update_shape();
notify_change_to_owners();
@@ -63,12 +60,10 @@ void RayShape3D::set_length(float p_length) {
}
float RayShape3D::get_length() const {
-
return length;
}
void RayShape3D::set_slips_on_slope(bool p_active) {
-
slips_on_slope = p_active;
_update_shape();
notify_change_to_owners();
@@ -80,7 +75,6 @@ bool RayShape3D::get_slips_on_slope() const {
}
void RayShape3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape3D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &RayShape3D::get_length);
@@ -93,7 +87,6 @@ void RayShape3D::_bind_methods() {
RayShape3D::RayShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) {
-
length = 1.0;
slips_on_slope = false;